Articles
- Evangeline Marlos Varonis, & Maria Evangeline Varonis. (2015). Deconstructing Candy Crush: what instructional design can learn from game design. International Journal of Information and Learning Technology, 32(3), 150-164. http://doi.org/10.1108/IJILT-09-2014-0019
- Walsh, T. (2014a). Candy Crush is NP-hard. arXiv:1403.1911 [cs]. Retrieved from http://arxiv.org/abs/1403.1911
- Walsh, T. (2014b). Candy Crush's Puzzling Mathematics. American Scientist, 102(November-December), 430-433. Retrieved from http://www.cse.unsw.edu.au/~tw/wamericanscientist2014.pdf
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